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whaaack Android game · android · amazfit · open source · free, ad-supported

bartosz@idct:~/software/whaaack$ whaaack --features

features

Fruit pops, you whack it, three escapes end the run. Your score is the number of milliseconds you survived.

  • 16 tiles A four-by-four board, and by top speed every tile is cycling.
  • 3 strikes Each fruit that gets away is one. Three end the run.
  • 4 s per gear Fruit arrive faster and live shorter every four seconds.
  • 580 ms at top speed How long a fruit stays up once the orchard runs flat out.

Android · free to play

Survive the orchard.

Fruit pops out of the board. You whack it before it ducks back down. Miss three and the run is over, and your score is simply the number of milliseconds you lasted.

It starts gentle. A third fruit joins in the fifth gear, a fourth in the eleventh, and the orchard keeps adding them from there: sooner or later it outruns you, and you will be using both thumbs.

A run in progress at 30,899 milliseconds and speed eight: splats across the board where fruit were hit, and a peach still up (open full size)
A real run, captured on a device: 30,899 ms in, speed eight.

How it plays

Simple to start. Brutal by the end.

There is one rule and one number. Everything else is the orchard steadily removing your margin for error.

  • Whack what pops

    Two fruit cycle at first, each refilling on a jittered timer of its own, so the pair drifts in and out of step. A third joins in the fifth gear, a fourth in the eleventh, a fifth in the seventeenth, and no two ever surface in the same instant.

  • Three escapes and out

    A fruit you do not reach in time is a strike. The orchard flushes red every single time one gets away: brightest at the edges, faintest over the board where you are still looking. Three of them end the run.

  • Milliseconds, not points

    Your score is exactly how long you lasted: no multipliers, no combo maths. A casual run needs no account and never reaches us, though Play Games gets it if your phone is signed in (the privacy policy says why). Sign in and a ranked run posts its time to a global and a weekly board.

  • It never levels off

    Fruit arrive faster and live shorter every four seconds, another keeps joining, and neither curve ever eases: by top speed all sixteen tiles cycle. Take a call and the clock stops, though a closed app ends the run.

Ad-free

One tap, one price, forever.

Remove ads is a single purchase, not a subscription. It is tied to your Google Play account, so it comes back on a reinstall or a new phone: there is a Restore purchases button in Settings for exactly that. Full detail in the terms.

Without it, a short full-screen ad may play between runs: at most one every couple of minutes, and never during one. The game tells you before it does, and offers the unlock at the same moment.

The end of a run: three escaped, 47,718 milliseconds survived, 186 hits (open full size)
Between runs is the only place an ad can appear.

$ whaaack --get

Not out yet.

It is finished and being prepared for release on Google Play, under the package name tech.idct.whaaack. The watch edition follows the same way.