Survive the
orchard.
Fruit pops out of the board. You whack it before it ducks back down. Miss three and the run is over — and your score is simply the number of milliseconds you lasted.
It starts gentle. A third fruit joins in the fifth gear, a fourth in the eleventh, and the orchard keeps adding them from there — sooner or later it outruns you, and you will be using both thumbs.
Package tech.idct.whaaack
Real screens, captured on a device.
Simple to start. Brutal by the end.
There is one rule and one number. Everything else is the orchard steadily removing your margin for error.
Whack what pops
Two fruit cycle at first, each refilling on a jittered timer of its own, so the pair drifts in and out of step. A third joins in the fifth gear, a fourth in the eleventh, a fifth in the seventeenth — and no two ever surface in the same instant.
Three escapes and out
A fruit you do not reach in time is a strike. The orchard flushes red every single time one gets away — brightest at the edges, faintest over the board where you are still looking. Three of them end the run.
Milliseconds, not points
Your score is exactly how long you lasted — no multipliers, no combo maths. A casual run needs no account and never reaches us — though Play Games gets it if your phone is signed in (why). Sign in and a ranked run posts its time to a global and a weekly board.
It never levels off
Fruit arrive faster and live shorter every four seconds, another keeps joining, and neither curve ever eases: by top speed all sixteen tiles cycle. Take a call and the clock stops — though a closed app ends the run.
Four moments from one run.
Captured off a device during a single game — the countdown, a hit, the strike that cost it, and the burst that ends every run.




One tap, one price, forever.
Remove ads
A single purchase, not a subscription. It is tied to your Google Play account, so it comes back on a reinstall or a new phone — there is a Restore purchases button in Settings for exactly that. Full detail in the terms.
Without it, a short full-screen ad may play between runs — at most one every couple of minutes, and never during one. The game tells you before it does, and offers the unlock at the same moment.
Nine tiles, one finger.
There is a Whaaack! for Amazfit watches as well — the same orchard cut down to what a round screen and one finger can actually do, keeping a leaderboard of its own.
Three by three
Nine tiles rather than sixteen, tapped with one finger rather than two thumbs. Two fruit cycle to begin with and five at the very top, and the same three escapes end it. Your score is how long you lasted, to the millisecond.
Badges, and your own record
Thirty seconds, sixty, ninety, a hundred and twenty — each one lights the ring beside it, a quarter at a time until it closes. Beat the best that watch has seen and the trophy joins them.
Its own leaderboard
A 3x3 grid tapped with one finger is not the same game as a 4x4 one, so the watch ranks separately. Same account, though — sign in from the Zepp app and one name covers both boards. Or play with no account at all.
Drawn on black throughout, because every watch it runs on has an AMOLED screen where a black pixel is simply one that is not lit. It is not released yet either — the note below covers both.
Not out yet.
It is finished and being prepared for release. The listing will appear at the package name below.