Android · free to play

Survive the
orchard.

Fruit pops out of the board. You whack it before it ducks back down. Miss three and the run is over — and your score is simply the number of milliseconds you lasted.

It starts gentle. A third fruit joins in the fifth gear, a fourth in the eleventh, and the orchard keeps adding them from there — sooner or later it outruns you, and you will be using both thumbs.

Coming soon on Google Play How it plays

Package tech.idct.whaaack

16tiles
3strikes
4seconds per gear
580ms at top speed
The end of a run: three escaped, 47,718 milliseconds survived, 186 hits.
A run in progress at 30,899 milliseconds and speed eight: splats across the board where fruit were hit, and a peach still up.

Real screens, captured on a device.

How it plays

Simple to start. Brutal by the end.

There is one rule and one number. Everything else is the orchard steadily removing your margin for error.

Whack what pops

Two fruit cycle at first, each refilling on a jittered timer of its own, so the pair drifts in and out of step. A third joins in the fifth gear, a fourth in the eleventh, a fifth in the seventeenth — and no two ever surface in the same instant.

Three escapes and out

A fruit you do not reach in time is a strike. The orchard flushes red every single time one gets away — brightest at the edges, faintest over the board where you are still looking. Three of them end the run.

Milliseconds, not points

Your score is exactly how long you lasted — no multipliers, no combo maths. A casual run needs no account and never reaches us — though Play Games gets it if your phone is signed in (why). Sign in and a ranked run posts its time to a global and a weekly board.

It never levels off

Fruit arrive faster and live shorter every four seconds, another keeps joining, and neither curve ever eases: by top speed all sixteen tiles cycle. Take a call and the clock stops — though a closed app ends the run.

Screens

Four moments from one run.

Captured off a device during a single game — the countdown, a hit, the strike that cost it, and the burst that ends every run.

The countdown before a run: a 3 over the empty four-by-four board.
Three… two… one
616 milliseconds in at speed one: a pineapple and an apple up, and nothing hit yet.
First fruit
Speed twelve at 44,287 milliseconds: splats over most of the board, 175 hits taken.
Top speed
The run ending at 47,718 milliseconds: all three strikes taken, six fruit up at once.
And out
Ad-free

One tap, one price, forever.

Remove ads

A single purchase, not a subscription. It is tied to your Google Play account, so it comes back on a reinstall or a new phone — there is a Restore purchases button in Settings for exactly that. Full detail in the terms.

Without it, a short full-screen ad may play between runs — at most one every couple of minutes, and never during one. The game tells you before it does, and offers the unlock at the same moment.

Also on your wrist

Nine tiles, one finger.

There is a Whaaack! for Amazfit watches as well — the same orchard cut down to what a round screen and one finger can actually do, keeping a leaderboard of its own.

A run half a second in: a three-by-three board on black, a peach and an apple lit on their tiles.

Three by three

Nine tiles rather than sixteen, tapped with one finger rather than two thumbs. Two fruit cycle to begin with and five at the very top, and the same three escapes end it. Your score is how long you lasted, to the millisecond.

The end of a 78.2 second run, showing the thirty and sixty second badges and a trophy.

Badges, and your own record

Thirty seconds, sixty, ninety, a hundred and twenty — each one lights the ring beside it, a quarter at a time until it closes. Beat the best that watch has seen and the trophy joins them.

The watch menu: Play, Leaderboard, the best time so far and a sound toggle.

Its own leaderboard

A 3x3 grid tapped with one finger is not the same game as a 4x4 one, so the watch ranks separately. Same account, though — sign in from the Zepp app and one name covers both boards. Or play with no account at all.

Drawn on black throughout, because every watch it runs on has an AMOLED screen where a black pixel is simply one that is not lit. It is not released yet either — the note below covers both.

Not out yet.

It is finished and being prepared for release. The listing will appear at the package name below.

Coming soon on Google Play Ask to be told